In-game animation

Cabbage Day #1

Hello there, Cabbagers!

We’d love to share with you the latest news on our journey in developing Shuffle Beat. The past weeks have been a whirlwind of progress as we continue to shape our vision into reality.

Here’s a round up of what we’ve been up to:

  1. Polishing – one of our top priorities was to ensure a smooth development process. We had some dirty references, messy scenes, strange classes and also some parts of unused code. In general, everything that happens during a three day game jam is messy, so we wanted to at least start clean.
  2. FMOD – we’ve integrated FMOD, allowing us to create immersive audio experiences. Thanks to that we can enhance the overall gameplay atmosphere from sfx to background music. Our game has a lot to do with sound, so it is worth having good tools from the beginning.
  3. Input System – we want to make sure that you can enjoy the game with your preferred input method.
  4. VContainer – in our quest for efficient development we’ve decided to use some dependency injection. VContainer is lightweight and modular, and just simplifies our codebase. We’re poised for rapid iterations and quick adaptability. And it’s just comfortable for us, since we are all programmers.
  5. Jira – to keep development tasks organized we decided to switch from Trello to Jira. Trello is great for game jamming, something short term and less complex. Jira is maybe less friendly and resembles the work environment, but it has everything we need for the project in the free version.
  6. Identity – we’ve created the new logo of our team. It was always a cabbage, but less clean. We didn’t spend too much time on it, but now it is a good moment to finally do so.
  7. Campaign kick-off – we’re taken our first steps towards building an online presence. We’ve created accounts on Facebook, Twitter and Discord, where we’ll be sharing updates and engaging with our community which we aim to build.
  8. Webpage – we’ve put some effort into creating a dedicated webpage to share our development journey. It’s a central hub where you can find all the latest news, updates and play the game prototype.
Looking ahead

Our current focus is on planning the level design. While the visual elements will take some time to create, we’re determined to have all the content for the first three levels ready. This way, we can fine-tune the gameplay mechanics and ensure a solid foundation before diving into the full artist production.

In the meantime, we’re going to work as well on crafting a scenario. While our game focuses on mechanics rather than a complex storyline, having a scenario is still essential. It aids in level design and inspires our artistic creations.

We’re thrilled to have you join us on this exciting adventure. Your support and feedback mean the world to us. Stay tuned for more updates, as we’ll be sharing our progress every week. Don’t hesitate to reach out on our social media!

Happy gaming and keep dreaming big!

The Great as Cabbage team




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